George Hewitt

Games Systems Designer


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Early Bird Diner

2024

Systems Design Gameplay Design Programming



Role
Solo Developer
Mechanics and Systems Desginer
Programmer

Platform
Android


 Using
Unity
C# Programming

Available
GitHub
Playstore (Closed Testing)


A casual mobile game where players run a diner, prepping food and serving customers.
Players tailor orders for tips and maximum profit, upgrading for new ingredients, recipes and facilities. 




Goals


   Take game systems and mechanics from ideation to balance, including economy, upgrades and progression.

   Improve C# and Unity skills by creating interconnected systems while maintaining good programming principles, such as inheritance, modularity and scalability.

   Exlpore the world of mobile game design and monetization.

   Design, draw and implement UI stuitable for the genre, theme and mobile platform.





Key Design Decisions


   Simple game loop, with short playtime - suitable for mobile and particularly the target audience of teenagers and students.

  The UI design makes use of genre conventions.
  The layout is tailored for the required movements as well as player intuition, like dragging ingredients toward themselves.
  Only neccesary information is show - for example recipes tab is collapsible.

   Evolution during development was a result of testing and time restraints, becoming more straightforward and focusing on the feeling of progression.
Game Loops
UI Wireframe - Open Phase
UI Wireframe - Prep Phase
Original One-Sheet Design Doc



Inspiration



Good Pizza, Great Pizza


Drag and drop food prep.
Happy customers for faster progression.
Upgrades for new ingredients and improved restaurant.

Lemon Cake
       

Fast paced food prep.
Upgrades for new ingredients and recipes.
Cozy game aesthetic.

Boba Tale


Drag and drop counter-service prep.
Upgrades for new ingredients.
Minimal-style UI.




Features




Economy
system with tips, increasing base costs, upgrades and monetisation.


Scaling difficulty and complexity.


Tutorial for each game phase.




Game Screens

Prep Phase
Open Phase
Round Summary
Fail State


Full Playthrough Video


Contact Me


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