Finding Fungi
2024
Systems Design
UX Design
Testing and Balancing
Role
Solo Developer
Mechanics and Systems Desginer
UX Designer
Platform
Board Game
Using
Adobe Illustrator
Adobe Photoshop
Microsoft Excel
Available
Design and Mockup
Documents
A collaborative, survival, card-based game were players venture through dangerous woodlands to find mushrooms.
It follows a loose dungeon-crawler format, focusing on co-operative tactics, adventure and combat.
Goals
Learn how to create board game systems and mechanics from ideation to balance, including combat, randomness and player count.
Improve communication and UX by creatinmg and refining a beginner-friendly rulebook.
Develop my testing and iteration skills, developing multiple iterations.
Key Design Desicions
Simple game loop - easy for beginners to pick up.
Adding bite-size complexity throughout using themed instructional cards.
Purposeful randomness improves excitement and replayability while avoid soft-locking.
Varied testing groups to balance enemy difficulty and item abundance with different player numbers.
Changes made to navigation and inventory systems to enhance co-operative focus.
I utilised Adobe Firefly to create AI art for the game.
Sample Assets
Inspiration
Fungi
Nature/musroom theme.
Card-based environment.
Escape the Dark Castle
Cooperative and narative focus.
Dark theme.
Dice-based combat.
Dungeons and Dragons
Cooperative and narative focus.
Exciting events and randomness.
Process - Rulebook Iteration
First Draft
Itermediate Product
Final Product