NULL

2025

 


Team Lead Programming Design
 Team of 5




2D stealth plaftormer with environment manipulation.


As the team leader I managed scope, tasks and quality.
I also held an important position in design and programming.


Platform
PC

Using
Unity
C# Programming

Available

GitHub




Responsibilites



   Manage tasks and communication across Design, Programming and Art to ensure continued development in line with the team vision.


    Design systems and mechanics, including environment manipulation, verticality, economy and objectives.

    Implement and iterate on systems and mechanics to achieve the desired game feel and polish.

    Identify and resolve problems across discipline, including debugging  code, asset inconcistencies, game feel diversions




Inspiration



DEADBOLT



Ranged gameplay requiring fast thinking to dispatch tough enemies.
GUNPOINT



Highly strategic, requires planning and environment manipulation.





Features



Version 1
Version 2
Hacking

UI Overhaul
- Define actions ->  Explain mechanics and insert narrative
- More guidance/input prompts -> Improved onboarding
- Battery (stamina) bar added -> Communicate restrictions

Battery System
- Added stamina system -> Balance actions and restrict pace

Controls Updates
- Restrictions on distance/obstruction removed -> Encourage strategic play





1st Prototype
AI Behaviour and Pathfinding
Detection UI
Enemies

Behaviour
- Originaly stationary, node based pathfinding was added ->  Increase danger and versatility
- Behaviour tree added (chase, investigate, patrol) -> More sophisticated, less predictable behaviour

UI
- Detection level and direction added -> Inform player of detection/chasing status -> Improve understanding of mechanic



Documentation



Meeting Notes 
documents extensive feedback, iteration and problem solving

Project Planning
Elevator Mechanic Diagram

Gameplay Loop

Contact Me

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