A puzzle game following deek as he tries to escape a dark and twisting castle.
There are three distinct puzzles with their own mechanics - a crate riddle, a shadow casting puzzle and a hidden pin code with padlock.
Goals
Study existing games and explore how good game puzzles are made.
Improve my blueprints knowledge by implementing puzzles mechanics from scratch.
Develop my lighting and SFX skills in Unreal Engine.
Achievements
Design the puzzles and mechanics required, documenting with Photoshop.
Create the puzzles and mechanics they require using UEBlueprints.
Improve the appearance of the game with lighting and UE’s Niagara particle system.